The most powerful computer made in 1993, the Connection Machine 5
(CM5), can effortlessly generate Borges's Library of books. But the CM5
can also generate equally vast and mysterious Borgian Libraries of
complex things other than books.
Karl Sims, who works for
Thinking Machines, the maker of the CM5, has made a Borgian Library of
art and pictures. Sims first wrote special software for the Connection
Machine and then constructed a universe (which others call a Library) of
all possible pictures. The same machinery that can generate a possible
book can generate a possible picture. In the former case the output are
letters printed in linear sequence; in the latter, a rectangle of pixels
displayed on a screen. Sims hunts for patterns of pixels instead of
patterns of letters.
I visit Sims in his dark office cubicle at Thinking Machines's
Cambridge, Massachusetts, offices. Two extra-large, bright monitors sit
on Sims's desk. His largest monitor is divided into a matrix of 20 small
projected rectangles, 4 down and 5 across. Each rectangle is a window
that at the moment shows a realistically marbled doughnut. Each of the
20 pictures is slightly varied in patterns.
Sims uses his mouse to click on the lower right corner rectangle. In a
blink all 20 rectangles are refreshed with newly marbled doughnuts, each
new image a slight variation of the formerly selected corner pattern. By
clicking on a sequence of images, Sims can walk through a Borgian
Library of visual patterns using the Method. Instead of bodily running
ahead seven yards (in many directions) to reach a stored pattern, Sims's
software calculates what the pattern would logically be seven yards away
(since it turns out the Borgian Library is extremely ordered). He then
paints the newfound pattern on the screen. The Connection Machine does
this in milliseconds, simultaneously figuring the new patterns in 20
different directions away from the last selection.
There is no limit to what picture could possibly appear from the
Library. In true Borgian fashion, this total universe contains all
shades of rose, all stripes; it contains the Mona Lisa, and all Mona
Lisa parodies; every swirl, the blueprints of the Pentagon, all of Van
Gogh's sketches, every frame from Gone With the Wind, all speckled
scallop shells. These are desires, though; on whimsical rambles through
this Library, Sims harvests chiefly windows filled with amorphous
blotches, streaks, and psychedelic swirls of color.
The Method -- as evolution -- can be conceived of not as traveling but as
breeding. Sims describes the twenty new images as twenty children of an
original parent. The twenty pictures vary just as offspring do. Then he
selects the "best" offspring, which in turn immediately sires twenty new
variations. He'll pick the best of that lot, and that best will sire
twenty more variations. He can begin with a simple sphere and by
cumulative selection end with a cathedral.
Watching the forms appear, multiply in variation, get selected, ramify
in form, winnow again, and begin to drift over generations to ever more
complicated shapes, neither mind nor gut can escape the impression that
Sims is really breeding images. Richer, wilder, more esthetically fit
images unfold over generations. Sims and fellow computationalists call
it artificial evolution.
The mathematical logic of breeding pictures is indistinguishable from
the mathematical logic of breeding pigeons. Conceptually the two
processes are equivalent. Although we may call it artificial evolution,
there is nothing about it that is more or less artificial than breeding
dachshunds. Both methods are equally artificial (of the art) and natural
(true to nature).
In Sims's universe evolution has been yanked from the living world and
left naked in mathematics. Stripped of its cloak of tissue and hair,
stolen from its womb of moist wet flesh, and then spirited into
circuits, the vital essence of evolution has moved from the world of the
born to the world of the made, from its former sole domain of carbon
ring to the manufactured silicon world of algorithmic chips.
The shock is not that evolution has been transported from carbon to
silicon; silicon and carbon are actually very similar elements. The
shock of artificial evolution is that it is fundamentally natural to
computers.
Within ten cycles, Sims's artificial breeding will produce something
that is "interesting." Often as few as five hops will land Sims
someplace that is greater than mere chaotic splatters. While he clicks
from picture to picture, Sims talks, as Borges did, of "traveling
through the Library," or "exploring the space." The pictures exist "out
there" even though they are not rendered into visual form until found or
selected.
The electronic version of Borges's Library of books can be considered in
the same way. The book texts exist abstractly, independent of form. Each
sleeps in its assigned spot on a virtual shelf in the virtual Library.
When selected, the cabalistic silicon chip breathes form into a book's
virtual self to awaken the text onto the screen. A conjurer travels to a
place in the space (which is ordered) and there awakens the particular
book that must rest there. Every coordinate has a book; every book a
coordinate. Just as for the traveler, one vista opens up many new
possible locations for yet more vistas; in the Library one coordinate
begets many subsequent related coordinates. An initiated librarian
travels through the space in sequential hops; the path is a chain of
selections.
Thus the six texts derived from the original text are six relatives;
they share a familial form and informational seed. In the scale of the
Library their variation is on the order of siblings. Since they are
relatives derived in a following generation, they can thus be called
offspring. The single chosen "best" offspring text becomes the parent in
the next round; one of its six grand-offspring variations will become
the parent in that generation.
While I was within Borges's Library, I saw myself hunting for a readable
book over a trail that began at gibberish. But another looking in would
see me breeding a nonsense book into a viable book, just as one might
domesticate a disorganized wildflower into the elegant cup of a rose
through many generations of selection.
Karl Sims breeds gray noise into jubilant images of plant life on the
CM5. "There is no limitation to what evolution can come up with. It can
surpass the design capabilities of humans," he claims. He devised a way
to rope off the immense Library so that his wanderings would stay within
the range of all possible plant forms. As he evolved his way through
this space, he copied "seeds" of those forms he found most intriguing.
Later Sims reconstituted his harvest and rendered them into fantastical
three-dimensional plant shapes that he could animate. His domesticated
forest included a giant unrolling fern frond, spindly pine things with a
Christmas ball on top, grass with crab-claw blades, and twisty oak
trees. Eventually these bizarre, evolved plants populated a video of his
creations called Panspermia. In this animation, alien trees and strange
giant grasses sprouted from seeds, eventually carpeting a barren planet
with an unearthly jungle of rooted things. The evolved (now animated)
plants produced their own seeds which were blasted from a bulbous cannon
of a plant into space and onto the next barren world (the process of
Panspermia).
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