The difference between wild evolution in nature and synthetic
evolution in computers is that software has no body. The kind of
software you load with floppy disks is straightforward. If you alter the
code (for the better, you hope), you execute the program and it fulfills
its orders. There is nothing between what the code is and what it does,
except the wiring of the machine it runs on.
Biology is vastly different. If we take a hypothetical hunk of DNA as
software code, and alter it, there is a consequential body that must be
grown before the effects of the alteration can manifest itself. The
development of an animal from fertilized egg, to egg producer may take
years to complete; so the effect of that alteration can be judged
differently depending on the stage of the growth. The same initial
alteration of code can have one effect on the growing microscopic fetus
and another effect on the sexually mature organism, if it survives that
long. In every case, between the code alteration and the terminal effect
(say, longer fingers), there is a chain of intermediate bodies governed
by physics and chemistry -- the enzymes, proteins, and tissues of
life -- which also must be indirectly altered by the software change. This
vastly complicates mutational variation. Programming computers is no
longer an adequate comparison.
You were once the size of a period. For a brief time you tumbled about
as a multicellular sphere, much like pond algae. Currents swept and
washed over you. Remember? Then you grew. You became sponge life,
tubular, all gut. To eat was life. You grew a spinal cord to feel. You
put on gill arches in preparation to breathe and burn food with
intensity. You grew a tail to move, to steer, to decide. You were not a
fish, but a human embryo role-playing a fish embryo. At every
ghost-of-embryonic-animal you slipped into and out of, you replayed the
surrender of possibilities needed for your destination. To evolve is to
surrender choices. To become something new is to accumulate all the
things you can no longer be.
While evolution is inventive, it is also conservative, making do with
what is available. Biology rarely starts over. It begins with the past,
which is distilled in the development of the organism. By the time an
organism arrives at the end of its natal development, the millions of
tradeoffs it has incurred forever block the chance to evolve in certain
other directions. Evolution without a body is limitless. Evolution with
a body, wrapped in development and prevented from retreating by its
current success, is bound by endless constraints. But these constraints
give it a place to stand. It may be that for artificial evolution to get
anywhere, it too may need to wear a body.
When there are bodies in space, there is time. Mutations bloom in a body
grown -- in time's dimension. (That's something else artificial evolution
has little of so far: developmental time.) To alter development early in
the embryo is to fiddle with time. The earlier a mutation expresses
itself in embryonic development, the more forcefully it will resound
through the organism. This also loosens the constraints against failure,
so the earlier the mutation is in development, the less likely it will
be workable. In other words, the more complex an organism becomes, the
less likely a very early change will survive.
Early developmental change has the advantage that a small mutation can
affect a suite of things in a single blow. An appropriate early tweak
can invoke or erase ten million years of evolution. The famous
Antennapedia mutant of the Drosophila fruitfly is an example. This
single-point mutation engages the leg-making apparatus of the embryo fly
to build a leg where its antenna should be. The afflicted fly is born
with a fake foot sticking out of its forehead -- all triggered by one tiny
alteration of code, which in turn triggers a suite of other genes. All
kinds of monsters can be hatched this way. Which leads developmental
biologists to wonder if the self-regulating genes of an organism might
be able to tweak the genes governing these early suites into useful
freaks, thus bypassing Darwin's incremental natural selection.
The curious thing about monsters, though, is that they seem to follow
internal laws. While a two-headed calf may seem to us to be randomly
defective, it isn't. When biologists studied freaks they found that the
same type of monstrosities appeared in many species, and that their
freakishness could even be categorized. For instance, a cyclops -- a
relatively common freak in mammals, including humans-born with a single
centrally positioned eye, will almost always have its nostrils located
above its eye. This is true regardless of the species in which it
appears. Similarly, two-headedness is much more common than
three-headedness. Since neither mutation is a variation that offers
reproductive advantage, since few of these freaks survive, natural
selection cannot be selecting one over the other. This mutant order must
be internally generated.
In the early and mid-19th century a French father and son team, Etienne
and Isidore Geoffroy Saint Hilaire, devised a classification scheme for
natural monsters. Their taxonomy of mutants paralleled the Linnean
system of natural species: every monstrosity was assigned a class,
order, family, genus, and even species. Their work became the foundation
of the modern science of monsters -- teratology. Orderly form, the Hilaires
implied, extended beyond natural selection.
Pere Alberch, at the Museum of Comparative Zoology at Harvard, is the
modern spokesman for the importance of teratology in evolutionary
biology. He interprets teratologies as overlooked blueprints for strong
internal self-organization within living organisms. He states,
"Teratologies are a superb document of the potentiality of a given
developmental process. In spite of strong negative selection,
teratologies are not only generated in an organized and discrete manner
but they also exhibit generalized transformational rules. These
properties are not exclusive to teratology; rather they are general
properties of all developmental systems."
The orderly makeup of monsters -- it is after all a well -- formed foot which
erupts out of a mutant Drosophila's forehead -- speaks of a deep underlying
internal force which helps guide the outward shape of organisms. This
"internalist" approach differs from the orthodox "externalist" approach
of most adaptationists who see ubiquitous natural selection as the major
shaping force. As a dissenting internalist, Alberch writes:
The internalist approach assumes, and this is a key assumption, that
morphological diversity is generated by perturbations in parameter
values (such as rates of diffusion, cell adhesion, etc....) while the
structure of the interactions among the components remains constant.
Given this assumption, even if the parameters of the system are randomly
perturbed, by either genetic mutation, environmental variance or
experimental manipulation during development, the system will generate a
limited and discrete subset of phenotypes. Thus the realm of possible
forms is a property of the internal structure of the system.
Thus we have two-headed freaks for perhaps the same reason we have
bilateral arms; most likely neither is due to natural selection. Rather,
internal structure, particularly the structure of the genome, and the
accumulated morphogenesis of development, may be an equal or greater
influence upon the variety of biological organizations possible.
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