In mechanical communities, or ecosystems, some machines are more
likely to associate with certain other machines, just as red-winged
blackbirds favor nesting in cattail swamps. Pumps go with pipes,
furnaces go with air conditioners, switches go with wires.
Machines form food webs. Viewed in the abstract, one machine "preys"
upon another. One machine's input is another's output. A steel factory
eats the effluent of an iron-mining machine. Its own extrusion of steel
is in turn eaten by an automobile-making machine, and fashioned into a
car. When the car dies it is consumed by a scrapyard crusher. The
crusher's ejected iron cud is later swallowed by a recycling factory and
excreted as, say, galvanized roofing.
If you were to follow an iron particle as it was dug out of the ground
to be passed up the industrial food chain, it would trace a
crisscrossing circuit for its path. The first time around the particle
may appear in a Chevrolet; the second cycle around it may land in a
Taiwanese ship hull; the third time around it shapes up as a railroad
rail; and the fourth as a ship again. Every raw material meanders
through such a network. Sugar, sulfuric acid, diamonds, and oil all
follow different routes, but each navigates a web that touches various
machines and may even cycle around again to its elemental form.
The tangled flow of manufactured materials from machine to machine can
be seen as a networked community -- an industrial ecology. Like all living
systems, this interlocking human-made ecosystem tends to expand, to work
around impediments, and to adapt to adversity. Seen in the right light,
a robust industrial ecosystem is an extension of the natural ecosystem
of the biosphere. As a splinter of wood fiber travels from tree to wood
chip to newspaper and then from paper to compost to tree again, the
fiber easily slips in and out of the natural and industrial spheres of a
larger global megasystem. Stuff circles from the biosphere into the
technosphere and back again in a grand bionic ecology of nature and
artifact.
Yet, human-made industry is a weedy thing that threatens to overcome the
natural sphere that ultimately supports it. The crabgrass character of
industry sparks confrontations between advocates for nature and
apologists of the artificial, both of whom believe only one side can
prevail. However, in the last few years, a slightly romantic view that
"the future of machines is biology" has penetrated science and flipped a
bit of poetry into something useful. The new view claims: Both nature
and industry can prevail. Employing the metaphor of organic machine
systems, industrialists and (somewhat reluctantly) environmentalists can
sketch out how manufacturing can repair its own messes, just as
biological systems clean up after themselves. For instance, nature has
no garbage problem because nothing becomes waste. An industry imitating
this and other organic principles would be more compatible with the
organic domain around it.
Until recently the mandate to "do as nature does" has been impossible to
implement among isolated and rigid machines. But as we invest machines,
factories, and materials with adaptive behavior, coevolutionary
dynamics, and global connections, we can steer the manufactured
environment into an industrial ecology. Doing so shifts the big picture
from industry conquering nature to industry cooperating with nature.
Hardin Tibbs is a British industrial designer who picked up a sense of
machines as whole systems while consulting on large engineering projects
such as the NASA space station. To make a remote space station, or any
other large system, utterly reliable requires steady attention to all
the interacting, and at times conflicting, needs of each mechanical
subsystem. Balancing several machines' opposing demands, while unifying
common ones, instilled a holistic attitude in engineer Tibbs. As an avid
environmentalist, Tibbs wondered why this holistic mechanical
outlook -- which stresses a systems approach to minimizing
inefficiencies -- could not be applied to industry in general as a way to
solve the pollution it generated. The idea, said Tibbs, was to "take the
pattern of the natural environment as a model for solving environmental
problems." He and his fellow engineers were calling it "industrial
ecology."
The term "industrial ecology" was a metaphor resurrected by Robert
Frosch in a 1989 Scientific American article. Frosch, a scientist who
runs GM's research laboratories and was once head of NASA, defined this
fresh perspective: "In an industrial ecosystem...the consumption of
energy and materials is optimized, waste generation is minimized, and
the effluents of one process... serve as the raw material for another
process. The industrial ecosystem would function as an analogue of
biological ecosystems."
The term industrial ecology had been used since the 1970s as a way to
think about workplace health and environmental issues, "stuff like
whether you have mites living on dust particles in your factory or not,"
says Tibbs. Frosch and Tibbs expanded the concept of industrial ecology
to include the environment formed by and among a web of machines. The
goal according to Tibbs was "to model the systemic design of industry on
the systemic design of the natural system" so that "we could not only
improve the efficiency of industry but also find more acceptable ways of
interfacing it with nature." In one daring step, engineers hijacked an
age-old metaphor of machines as organisms and put the poetry to
work.
One of the first ideas born out of the organic view of manufacturing was
the notion of "design for disassembly." Ease of assembly has been the
paramount factor in manufacturing for decades. The easier something was
to assemble, the cheaper it could be made. Ease of repair and ease of
disposal were almost wholly neglected. In the ecological vision, a
product designed for disassembly would combine the tradeoffs of
efficient disposal or repair as well as efficient assembly. The
best-designed automobile, then, would not only be a joy to drive, and
cheap to assemble, but would also easily break apart into common
ingredients when dead. These technicians aim to invent devices that
adhere better than glues or one-way fasteners, but are reversible, and
materials as sound as Kevlar and molded polycarbonate, but are easier to
recycle.
The incentive for these inventions is imposed by requiring the
manufacturer, rather than the consumer, to be responsible for disposal.
It pushes the burden of waste "upstream" to the producer. Germany
recently passed legislation that makes it mandatory for automobile
manufacturers to design cars that dismantle easily into homogeneous
parts. You can buy a new electric tea kettle featuring easy-to-dismember
recyclable parts. Aluminum cans are already designed for recycling. What
if everything else was? You couldn't make a radio, a running shoe, or a
sofa without accounting for the destination of its dead body. You'd have
to work with your ecological partners -- those preying upon your machine's
matter -- to ensure someone took on your corpses. Every product would
incorporate its engineered offal.
"I think that you can go a long way with the idea that any waste you can
think of is a potential raw resource," Tibbs says. "And any material
that might not have a use right now, we can eliminate upstream by design
so that that material is not produced. We already know, in principle,
how to make intrinsically zero-pollution processes. The only reason we
aren't doing so is because we haven't decided to do it. It's a matter of
volition rather than technology."
All evidence points to ecological technology being cost effective, if
not shockingly profitable. Since 1975, the global conglomerate 3M has
saved $500 million while reducing pollution 50 percent per unit of
production. By reformulating products, modifying production processes
(to use less solvents, say), or simply by recovering "pollutants," 3M
has made money by applying technical innovations to its internal
industrial ecology.
Tibbs told me of another example of an internal ecosystem that pays for
itself: "In Massachusetts a metal refinishing plant had been discharging
heavy metal solutions into the local waterways for years. And every year
the environmental people were raising water-purity thresholds, until it
got to the point where the plant would either have to stop what they
were doing and farm out the plating to somewhere else, or install a very
expensive state-of-the-art full-scale water treatment plant. Instead the
refinishers did something radical -- they invented a totally closed-loop
system. Such a system did not exist in electroplating."
A closed-loop system constantly recycles the same materials over and
over again, just as Bio2 does or a space capsule should. In practice
small amounts leak in and out in industrial systems, but overall, the
bulk of mass circles in a "closed loop." The Massachusetts plating
company devised a way to take the tremendous amounts of water and toxic
solvents demanded by the dirty process and recycle them entirely within
the walls of the factory. Their innovative system, which reduced
pollution output to zero, also paid for itself in two years. Tibbs says,
"The water treatment plant would have cost them $1/2 million, whereas
their novel closed-loop system cost only about $1/4 million. They saved
on water costs by no longer needing 1/2-million gallons per week. They
reduced their chemical intake because they now reclaim the metals. At
the same time they improved the quality of their plating product because
their water filtration is so good that the reused water is cleaner than
the local water they bought before."
Closed-loop manufacturing mirrors the natural closed-loop production in
living plant cells, which internally circulate the bulk of their
materials during nongrowth periods. The same zero-pollution closed-loop
principles in a plating factory can be designed into an industrial park
or entire region. Add a global perspective and you up the scale to cover
the entire planetary network of human activity. Nothing is thrown away
in this grand loop because there is no "away." Eventually, all machines,
factories, and human institutions will be members of the greater global
bionic system that imitates biological manners.
Tibbs can already point to one ongoing prototype. Eighty miles west of
Copenhagen, local Danish businesses have cultivated an embryonic
industrial ecosystem. About a dozen industries cooperate in exploiting
"wastes" from neighboring factories in an open-loop which is steadily
"closing in" as they learn how to recycle each other's effluent. A
coal-fired electric power plant supplies an oil refinery with waste heat
from its steam turbines (previously released into a nearby fjord). The
oil company removes polluting sulfur from gas released by the refining
process which can then be burned by the power plant, saving 30,000 tons
of coal per year. The removed sulfur is sold to a nearby sulfuric acid
plant. The power plant also precipitates pollutants from its coal smoke
in the form of calcium sulfate, which is consumed as a substitute for
gypsum by a sheetrock company. Ash removed from the same smoke goes to a
cement factory. Other surplus steam from the power plant warms a biotech
pharmaceutical plant and 3,500 homes, as well as a seawater trout farm.
Hi-nutrient sludge from both the fish farm and the pharmaceutical
factory's fermentation vats are used to fertilize local farms, and
perhaps someday soon, also horticulture greenhouses warmed by the power
plant's waste heat.
Yet, to be realistic, no matter how cleverly manufacturing loops are
closed, a tiny fraction of energy or unusable stuff will be wasted into
the biosphere. The impact of this inevitable entropy can be absorbed by
the organic sphere if the mechanical systems that generate it run at the
pace and scope of natural systems. Living organisms such as water
hyacinth can condense dilute impurities in water into a concentration
with economic value. In '90s lingo, if industry interfaces well with
nature, biological organisms can carry what minimal waste the industrial
ecosystem generates.
The bugaboos in larger versions of this optimistic vision are highly
variable flows of material, and decentralized, dilute concentrations of
reclaimable stuff. Nature excels in dealing with variance and dilute
being, while human artifacts do not. A multi-million-dollar paper
recycling plant needs an unvarying stream of constant quality old paper
to operate; it cannot afford to be down a day if volunteers tire of
bundling their used newspapers. The usual solution, massive storage
centers for recycled resources, burns up its slim profitability.
Industrial ecology must grow into a networked just-in-time system that
dynamically balances the flow of materials so that local overflows and
shortages are shuttled around to minimize variable stocks. More
net-driven "flex-factories" will be able to handle a more erratic
quality of resources by running adaptable machinery or making fewer
units of more different kinds of products.
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