Weiser's buildings are a coevolutionary ecology of machines. Each
device is an organism that reacts to stimulus and communicates with the
others. Cooperation is rewarded. Alone, most of the electronic bits are
wimpy and would die of nonuse. Together, they form a community that is
attentive and robust. What each microbit lacks in depth is made up by
the communal net which casts its collective influence wide over a
building, outreaching even a human.
Not only would rooms and halls have embedded intelligence and ecological
fluidity but entire streets, malls, and towns. Weiser uses the example
of words. Writing, he says, is a technology that is ubiquitously
embedded into our environment. Writing is everywhere, urban and
suburban, passively waiting to be read. Now imagine, Weiser suggests,
computation and connection embedded into the built environment to the
same degree. Street signs would communicate to car navigation systems or
a map in your hands (when street names change, all maps change too).
Streetlights in a parking lot would flick on ahead of you in
anticipation of your walk. Point to a billboard properly, and it would
send you more information on its advertised product and let its sponsor
know what part of the street most of the queries came from. The
environment becomes animated, responsive, and adaptable. It responds not
only to you but to all the other agents plugged in at the time.
One definition of a coevolutionary ecology is a collection of organisms
that serve as their own environment. The flamboyant world of orchid
flowers, ant colonies, and seaweed beds overflows with richness and
mystery because the movie that each creature stars in features walk-ons
and extras who are simultaneously acting as stars in their own movie
filmed on the same lot. Every borrowed set is alive and liquid as the
star is. Thus, the fate of a mayfly is primarily determined by the
histrionics of neighboring frog, trout, alder, water spider, and the
rest of stream life, each playing the environment for the other.
Machines too will play on a coevolutionary stage.
The refrigerator you can purchase today is an arrogant snob. When you
bring it home it assumes that it alone is the only appliance in the
house. It has nothing to learn from other machines in the building, and
nothing it will tell them. A wall clock will tell you the time of day
but not its manufactured brethren. Each utensil haughtily serves only
its buyer without regard to how much better it could serve in
cooperation with the other items around it.
An ecology of machines, on the other hand, enhances the limited skills
of dumb machines. The chips imbedded in book and chair have only the
smartness of ants. They're no supercomputer; they could be manufactured
now. But by the alien power of distributed being, sufficient numbers of
antlike agents can be lifted into a type of colony intelligence by
connecting them in bulk. More is different.
Collaborative efficiency, however, has a price. An ecological
intelligence will penalize anyone new to the room, just as a tundra
ecology will penalize anyone new to the arctic. Ecologies demand local
knowledge. The only folks who know where the mushrooms bloom in the
woods are native sons. To track wallabies through the Australian outback
you want a local bush ranger as a guide.
Where there is an ecosystem, there are local experts. An outsider can
muddle through an unfamiliar wilderness at some level, but to thrive or
to survive a crisis, he'll require local expertise. Gardeners regularly
surprise academic experts by growing things they aren't supposed to be
able to grow because, as local experts, they tune into the neighborhood
soil and climate.
The work of managing a natural environment is inescapably a work of
local knowledge. A roomful of mechanical organisms improvising with each
other demands a similar local knowledge. The one advantage snooty old
Refrigerator had was that he ignored everyone equally, owner and visitor
alike. In a room enlivened by a colony intelligence, visitors are at a
disadvantage. Every room will be different; indeed, every telephone will
be different. Because the new phones will merely be one node of a far
larger organism -- linking furnace, cars, TVs, computers, chairs, whole
buildings -- whose own behavior will hinge on the holistic sum of
everything else going on in the room. The behavior of each will
particularly depend on how its most frequent user employs it. To
visitors, the indefinite beast of a room will seem to be out of control.
Adaptable technology means that technology that will adapt locally. The
logic of the network induces regionalism and localism. Or to put it
another way, global behavior entails regional variety. We see evidence
of the shift already. Try using someone else's "smart" phone. It is
already either too smart, or not smart enough. Do you dial "9" to get
out? Can you punch any button for a line? How do you (gulp!) transfer a
call? Only the owner knows for sure. The local knowledge needed to fully
operate a VCR is legendary. Just because you can preprogram yours to
record The Prisoner reruns doesn't in any way mean you can handle your
friend's.
Rooms and buildings will vary in their electronic ecology, as will
appliances within a room, since they all will be aggregations of smaller
distributed parts. No one will know the idiosyncrasies of my office's
technology as well as I will. Nor will I be able to work another's
technology as easily as my own. As computers become assistants, toasters
become pets.
When the designers get it right, the coffee machine that an impatient
visitor tries to use will default to "novice mode" when it senses
desperate attempts to make it work. Mr. Coffee will cop to the situation
by engaging only the five basic universal appliance functions that every
school child will know.
But I find the emerging ecology in its earliest stages already daunting
to strangers. Since computers are the locus where all these devices hail
from and head toward, we can see in them now the alienness of unfamiliar
complex machines. It doesn't matter how acquainted you are with a
particular brand of computer. When you need to borrow someone else's, it
feels like you're using their toothbrush. The instant you turn a
friend's computer on, it's there: that strange arrangement of familiar
parts (why do they do it like that?), the whole disorienting logic of a
place you thought you knew. You kind of recognize it. There's an order
here. Then, a moment of terror. You are...peering into someone else's
mind!
The penetration goes both ways. So personal, so subtle, so minute is
everyone's parochial intelligence of their own computer's ecology, that
any disturbance is alarming. A pebble dislodged, a blade of grass bent,
a file moved. "Someone has been in my compu-room! I know it!"
There will be nice-dog rooms and bad-dog rooms. Bad-dog rooms will bite
intruders. Nice-dog rooms will herd visitors to someplace safe, away
from places where real harm can be done. The nice-dog room may entertain
guests. People will acquire reputations on how well-trained their
computers are and how well-groomed their computational ecology is. And
others will gain notoriety for how fiercely wild their machinery is.
There are sure to be neglected areas in large corporations someday where
no one wants to work or visit because the computational infrastructure
has been neglected to the point that it is rude, erratic, swampy
(although brilliant), and unforgiving, yet no one has time to tame or
retrain it.
Of course there is a strong counterforce to keep the environment
uniform. As Danny Hillis pointed out to me, "The reason we create
artificial environments instead of accepting natural ones is that we
like our environments to be constant and predictable. We used to have a
computer editor that let everyone have a different interface. So we all
did. Then we discovered it was a bad idea because we couldn't use each
other's terminals. So we went back to the old way: a shared interface, a
common culture. That's part of what brings us together as humans."
Machines will never go completely on their own way, but they will become
more aware of other machines. To survive in the Darwinian marketplace,
their designers must recognize that these machines inhabit an
environment of other machines. They gather a history together, and in
the manufactured ecology of the future, they will have to share what
they know.
continue...
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